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Particle Water Shader Pro - HDRP
Particle Water Shader Pro - HDRP
  • Welcome
  • Getting Started
    • Introduction
    • Quickstart
    • Step By Step Usage
    • Extend particle input
    • Paramters Tuning
    • Fluid Shader File
    • DebugVisualize
    • Common Q&A
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On this page
  • Check other demos to see how it works with particle systems.
  • Mouse over the fields of the script to see tooltips say how the parameters work.
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  1. Getting Started

Step By Step Usage

PreviousQuickstartNextExtend particle input
  1. Create an empty Scene named SSF_Test

  2. Create a ParticleSystem

    1. deactivate its Renderer function

    2. set its StartColor to red

    3. Emission -> Rate over time to 1000

The Inspector should looks like

  1. Add SSF_LoadParticlesFromParticleSystem onto the GameObject Particle System

Note that you shall assign the Particle Systems field.

  1. Enter playmode and you shall see

Check other demos to see how it works with particle systems.

Mouse over the fields of the script to see tooltips say how the parameters work.