MorningHeartGames Docs
Particle Water Shader Pro - HDRP
Particle Water Shader Pro - HDRP
  • Welcome
  • Getting Started
    • Introduction
    • Quickstart
    • Step By Step Usage
    • Extend particle input
    • Paramters Tuning
    • Fluid Shader File
    • DebugVisualize
    • Common Q&A
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  1. Getting Started

Common Q&A

Q: why my surface is sometimes black?

A:

Bake the scene lighting if you do not see reflection! Because the scripts needs the light reflection data. If not baked, the default reflection data is black.

Or else, you may pass in the particle color as black, or there's no lights in the scene.

PreviousDebugVisualize