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Particle Water Shader Pro - HDRP
Particle Water Shader Pro - HDRP
  • Welcome
  • Getting Started
    • Introduction
    • Quickstart
    • Step By Step Usage
    • Extend particle input
    • Paramters Tuning
    • Fluid Shader File
    • DebugVisualize
    • Common Q&A
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  1. Getting Started

Introduction

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Last updated 2 months ago

Different from prior version , the principle of this plugin is based on the paper .

Fluid simulation is generally based on grids or particles. In consideration of real-time performance, the SPH-based method (a particle-based method) is still used.

Unity does not have a very suitable fluid rendering plugin, which is the main reason for this plugin. I also noticed that there is indeed an very old implementation "Screen Space Fluids Pro"on the Asset Store (last update at year 2016).

In the process of using, I feel that I can do better, no matter from the efficiency or visual effects or ease of use and scalability, thus this plugin was born.

Please see this video on URP for a reference on how parameter works.

A Narrow-Range Filter for Screen-Space Fluid Rendering