Paramters Tuning
This page will tell you all need to know on the parameters to ajust the visual outlook.
Last updated
This page will tell you all need to know on the parameters to ajust the visual outlook.
Last updated
Name | Description |
---|---|
IsTransparent
0 for traditional blinn-phong rendering, 1 for fluid rendering, value in-between means blending
Ior
Refractive Index of Fluid (1.33 for water...)
Smoothness
higher value for more smoothness
Fresnel Power
higher value gives more refraction
Min/Max Reflection Ratio
this constraints the amount of reflection, if no reflection is needed, just set them to 0, vice versa, 1 for no refraction
Ambient/Diffuse/Specular Color
Very traditional Blinn-phong model
ParticleBufferUpdateInterval
The interval for updating particle data to GPU, <0 means update every frame. Adjust this value to your preferred visual frame rate
Thickness
The thickness of the liquid. The higher the value, the more precipitated and solid the color will be visually.
Noise
The detail turbulence of the surface. The higher the value, the more turbulence the surface will show. It is implemented by adding perturbation to the surface normal.
Render Params
Fluid surface rendering related parameters are listed separately below and may change with version iterations