# Step By Step Usage

1. Create an empty Scene named `SSF_Test`
2. Create a *ParticleSystem*
   1. deactivate its `Renderer` function
   2. set its ***StartColor*** to *<mark style="color:red;">**red**</mark>*&#x20;
   3. **Emission -> Rate over time** to **1000**

The Inspector should looks like

<figure><img src="https://3104447311-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqQK3rCw0tfUWZcNKwUsY%2Fuploads%2FuswoAJJoMZlxPIzDBd6I%2F%E5%B1%8F%E5%B9%95%E6%88%AA%E5%9B%BE%202024-11-04%20220444.png?alt=media&#x26;token=dbabf1f8-034a-46e7-b87e-dd78afe4c33b" alt=""><figcaption></figcaption></figure>

3. Add `SSF_LoadParticlesFromParticleSystem` onto the GameObject <mark style="background-color:yellow;">Particle System</mark>

<figure><img src="https://3104447311-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqQK3rCw0tfUWZcNKwUsY%2Fuploads%2FqwMiW9RwNsXCAMtqcMNR%2F%E5%B1%8F%E5%B9%95%E6%88%AA%E5%9B%BE%202024-11-04%20220438.png?alt=media&#x26;token=4cbe7394-5b14-4642-9b06-76afe6c61285" alt=""><figcaption></figcaption></figure>

Note that you shall assign the <mark style="color:red;">Particle Systems</mark> field.

3. Enter playmode and you shall see

<figure><img src="https://3104447311-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqQK3rCw0tfUWZcNKwUsY%2Fuploads%2FHYaIVvdEzR2YN4owi7dO%2Fimage.png?alt=media&#x26;token=970f1c2d-17ff-4715-9b4f-f4bf5b6da2a6" alt=""><figcaption></figcaption></figure>

### Check other demos to see how it works with particle systems.

### Mouse over the fields of the script to see tooltips say how the parameters work.
