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# Changelog

All notable changes to Async Auto Exposure are documented here.

## 1.0.0 - 2026-04-28

Initial release.

* `AsyncAutoExposure` core component
* `AutoExposureRawImage` component
* `AutoExposureImage` component
* GPU-based brightness analysis using `AsyncGPUReadback`
* Smooth runtime exposure interpolation
* `ProcessTexture()` for full-frame texture correction
* `ProcessTextureWithMask()` for foreground-only brightness measurement
* `CalculateBrightness()` synchronous one-off brightness helper
* Static brightness helpers with and without masks
* `OutputTexture`, `CurrentExposure`, `TargetExposure`, and `CurrentBrightness` runtime properties
* `OnExposureChanged` event for reacting to new target exposure values
* WebGL synchronous fallback
* Configurable `targetBrightness`, `adjustmentSpeed`, `minExposure`, and `maxExposure`
* Configurable `downsampleFactor` and `readbackFrameSkip`
* Alpha-aware processing for `RawImage` and sprite `Image` workflows
* Custom `AsyncAutoExposure` Inspector with presets and runtime monitor
* Brightness Calculator editor window
* Brightness Adjustment editor window
* Five sample scenes: basic webcam, advanced, masked, video player, and UI components
* Shared demo panel for runtime parameter tuning
* Runtime and Editor assembly definition files


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